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<title>Colossus Entertainment</title> 
<link>http://www.colossusentertainment.com</link> 
<description>Welcome to my corner of the world, a place where I talk about game development and present to you my own games. Even though the subject matter and genre will differ wildly, they will all have this in common: First, they are not action games, and most of them will be turn-based (as those are the games I enjoy most myself) and second, they will have procedurally generated levels, meaning that no two sessions with the game will be the same, which of course offers great replay value. I think that there has not been nearly enough done when it comes to procedural content in games, and I really feel like exploring this area further in the games I make.</description> 
<language>en-us</language> 
<copyright>Copyright 2008 Mattias Gustavsson.</copyright>

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<title>Colossus Entertainment</title>
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<description>Welcome to my corner of the world, a place where I talk about game development and present to you my own games. Even though the subject matter and genre will differ wildly, they will all have this in common: First, they are not action games, and most of them will be turn-based (as those are the games I enjoy most myself) and second, they will have procedurally generated levels, meaning that no two sessions with the game will be the same, which of course offers great replay value. I think that there has not been nearly enough done when it comes to procedural content in games, and I really feel like exploring this area further in the games I make.</description> 
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<item>
<title>The Pixie Game Engine</title>
<link>http://www.colossusentertainment.com/Blog/ThePixieGameEngine.html</link>

<pubDate>Wed, 2 Jul 2008 08:25:33 +0000</pubDate>
<description>
<![CDATA[
Over the last couple of days, I've spent a bit a bit of time cleaning up and fixing things for my game engine, so I thought I'd do an update on it. If you've tried the engine or the games before, and it didn't work, it's worth trying it again now: I've fixed lots of issues in the engine, and put up new versions of all the games and all the source codes, so everything should be up to date now, and you should be able to build the projects in any Visual Studio version from 2003 and... &nbsp; [ <a href="Blog/ThePixieGameEngine.html">read more</a> ]
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<title>Marvin Maggot</title>
<link>http://www.colossusentertainment.com/Blog/MarvinMaggot.html</link>

<pubDate>Mon, 26 May 2008 21:53:14 +0000</pubDate>
<description>
<![CDATA[
I realized that though I made this a while ago, when I first started working on my Pixie Game Engine, I never released it, so I thought I might as well do it now :-) It's a simple little platform game, you play as... &nbsp; [ <a href="Blog/MarvinMaggot.html">read more</a> ]
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<title>retrogamedev.org</title>
<link>http://www.colossusentertainment.com/Blog/retrogamedev.org.html</link>

<pubDate>Mon, 19 May 2008 18:54:03 +0000</pubDate>
<description>
<![CDATA[
If you have followed what's happening around here, you will probably have noticed that there's been more and more retro-related stuff. I'm really re-discovering the things that got me hooked on making games, and I'm really getting into... &nbsp; [ <a href="Blog/retrogamedev.org.html">read more</a> ]
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<item>
<title>Blur and Bleed: Running Games on a TV</title>
<link>http://www.colossusentertainment.com/Blog/BlurandBleedRunningGameso.html</link>

<pubDate>Sat, 3 May 2008 18:25:28 +0000</pubDate>
<description>
<![CDATA[
<p>Growing up in the 80's, I was a proud owner of a Commodore 64 and later an Atari ST. They were "home computers" and you hooked them to your TV, to play games or write code. Nowadays, we all run or computers on large, crisp monitors, at very high resolutions, but those just didn't exist back in the days.</p>
<p>Time passed, technology got more advanced, and before you knew it, you could run all your C64 and Atari ST stuff on your PC, in a window on your desktop. Emulators, great stuff. But you know what? It didn't look anywhere near as nice. The colors where the same, as was the resolution, and all the pixels were obviously in the right place, but you still found yourself thinking "I remember it looking much better".</p>
<p>Don't think it is your mind playing tricks on you. In some ways, things...</p> &nbsp; [ <a href="Blog/BlurandBleedRunningGameso.html">read more</a> ]
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<title>The RetroBox CPU</title>
<link>http://www.colossusentertainment.com/Blog/TheRetroBoxCPU.html</link>

<pubDate>Sun, 27 Apr 2008 12:39:43 +0000</pubDate>
<description>
<![CDATA[
Time for the next piece on the RetroBox. If you don't know what that is, start <a href="Blog/StartingsomethingnewARetr.html">here</a>, then go read <a href="Blog/RetroBox-TheSpecification.html">this</a>. This entry will be quite technical, so if you're not the programmer type, you might want to... &nbsp; [ <a href="Blog/TheRetroBoxCPU.html">read more</a> ]
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<title>RetroBox - The Specification</title>
<link>http://www.colossusentertainment.com/Blog/RetroBox-TheSpecification.html</link>

<pubDate>Thu, 24 Apr 2008 22:21:56 +0000</pubDate>
<description>
<![CDATA[
Ok, so like I was saying <a href="Blog/StartingsomethingnewARetr.html">last time</a>, I'm working on something I call the RetroBox, which is kind of like a virtual oldschool computer. &nbsp; [ <a href="Blog/RetroBox-TheSpecification.html">read more</a> ]
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<title>Starting something new: A Retro Project</title>
<link>http://www.colossusentertainment.com/Blog/StartingsomethingnewARetr.html</link>

<pubDate>Sat, 19 Apr 2008 18:22:36 +0000</pubDate>
<description>
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<p>Ok, so I've been moving recently (going back to university, so I'm now a student again for the first time in a looong while), and while carrying boxes and furniture, my mind wandered, and I got an idea that can probably be described as just plain weird. Or really nice. I'll let you judge, bear with me :-)</p>
<p>Basically, I was thinking of how things used to be back in the 80's &amp; early 90's, when I was making games and demos for the Commodore 64 and the Atari ST. Development environments wasn't all that evolved back then, and you had to make do with whatever tools you could find... but, and here's the thing, in some ways things was a lot simpler, and...</p> &nbsp; [ <a href="Blog/StartingsomethingnewARetr.html">read more</a> ]
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<title>Bloodlines &amp; Not finishing on time</title>
<link>http://www.colossusentertainment.com/Blog/BloodlinesNotfinishingont.html</link>

<pubDate>Sun, 30 Mar 2008 22:02:48 +0000</pubDate>
<description>
<![CDATA[
Just thought I'd post a few screenshots from the latest thing I've been working on. It's an entry for an ASCII RPG contest, but I... &nbsp; [ <a href="Blog/BloodlinesNotfinishingont.html">read more</a> ]
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<title>Midwinter Rites</title>
<link>http://www.colossusentertainment.com/Blog/MidwinterRites.html</link>

<pubDate>Tue, 25 Dec 2007 12:39:19 +0000</pubDate>
<description>
<![CDATA[
<p>I made this game as an entry to the TIG Source forums "Text the Halls" competition, where the idea was to make a text adventure (also known as IF or interactive fiction) with a winter/christmas theme, and I just couldn't resist joining in.</p>
<p>I used to love playing those types of games on my Commodore 64 back in the old days, and I started writing...</p> &nbsp; [ <a href="Blog/MidwinterRites.html">read more</a> ]
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<title>Baby Viking and the Alien Invasion</title>
<link>http://www.colossusentertainment.com/Blog/BabyVikingandtheAlienInva.html</link>

<pubDate>Tue, 18 Dec 2007 10:58:54 +0000</pubDate>
<description>
<![CDATA[
There's a annual event in Sweden, called Swedish Game Awards, where students compete in making the best game. This year SGA held a "warmup" competition, also open to non-students, where you had to make a 2D game in a week. The theme was "Vikings and the future". After all the fun I had making <a href="Blog/TheAmazingAdventuresofKas.html">Kassandra</a> I just couldn't resist... &nbsp; [ <a href="Blog/BabyVikingandtheAlienInva.html">read more</a> ]
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