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Pixie Game Engine
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PixieLib File List
Here is a list of all files with brief descriptions:
AlphaBitmap.cpp
[code]
AlphaBitmap.h
[code]
Alphamap.cpp
[code]
Alphamap.h
[code]
Application.h
[code]
Archive.cpp
[code]
Archive.h
[code]
ArchiveGenerator.cpp
[code]
ArchiveGenerator.h
[code]
Asset.cpp
[code]
Asset.h
[code]
AssetEnumerator.cpp
[code]
AssetEnumerator.h
[code]
Audio.cpp
[code]
Audio.h
[code]
AudioFormat.h
[code]
AudioFormat_MOD.cpp
[code]
AudioFormat_MOD.h
[code]
AudioFormat_OGG.cpp
[code]
AudioFormat_OGG.h
[code]
AudioFormat_YM.cpp
[code]
AudioFormat_YM.h
[code]
Bitmap.cpp
[code]
Bitmap.h
[code]
BitmapFont.cpp
[code]
BitmapFont.h
[code]
BitmapStrip.cpp
[code]
BitmapStrip.h
[code]
Button.cpp
[code]
Button.h
[code]
ClientConnection.cpp
[code]
ClientConnection.h
[code]
ColorHelper.h
[code]
Components.cpp
[code]
Components.h
[code]
Registers all components
Components_Win32.cpp
[code]
Debug.h
[code]
Useful debug functions
DebugFont.cpp
[code]
DebugFont.h
[code]
Documentation.h
[code]
DynamicArray.h
[code]
DynamicArray.inl
[code]
DynamicArrayIterator.h
[code]
DynamicArrayIterator.inl
[code]
DynamicBuffer.cpp
[code]
DynamicBuffer.h
[code]
Engine.cpp
[code]
Engine.h
[code]
Font.cpp
[code]
Font.h
[code]
FreeList.h
[code]
FreeList.inl
[code]
FriendlyNetworkAddress.cpp
[code]
FriendlyNetworkAddress.h
[code]
GameState.cpp
[code]
GameState.h
[code]
GameStateManager.cpp
[code]
GameStateManager.h
[code]
HashTable.cpp
[code]
HashTable.h
[code]
HashTableIterator.h
[code]
HashTableIterator.inl
[code]
HashTableKey.h
[code]
HashTableKey_Int.cpp
[code]
HashTableKey_Int.h
[code]
HashTableKey_Pointer.cpp
[code]
HashTableKey_Pointer.h
[code]
HashTableKey_String.cpp
[code]
HashTableKey_String.h
[code]
HTTP.cpp
[code]
HTTP.h
[code]
HTTP_Resource.cpp
[code]
HTTP_Resource.h
[code]
Image.cpp
[code]
Image.h
[code]
ImageFormat.h
[code]
ImageFormat_GIF.cpp
[code]
ImageFormat_GIF.h
[code]
ImageFormat_TGA.cpp
[code]
ImageFormat_TGA.h
[code]
InputManager.cpp
[code]
InputManager.h
[code]
MemoryModule.cpp
[code]
MemoryModule.h
[code]
Music.cpp
[code]
Music.h
[code]
PathFinder.cpp
[code]
PathFinder.h
[code]
Platform_Debug.h
[code]
Author:
Mattias Gustavsson
Platform_Dreamcast_Main.h
[code]
Platform_FileSystem.h
[code]
Platform_FileSystem_Device.h
[code]
Platform_FileSystem_Directory.h
[code]
Platform_FileSystem_File.h
[code]
Platform_Input.h
[code]
Platform_Input_KeyboardDevice.h
[code]
Platform_Input_Keycodes.h
[code]
Platform_Input_MouseDevice.h
[code]
Platform_Main.h
[code]
Main
Platform_Network.h
[code]
Platform_Network_Client.h
[code]
Platform_Network_Server.h
[code]
Platform_Screen.h
[code]
Platform_Sound.h
[code]
Platform_Sound_SoundStream.h
[code]
Platform_Time.h
[code]
Platform_Win32_Debug.cpp
[code]
Platform_Win32_FileSystem.cpp
[code]
Platform_Win32_FileSystem.h
[code]
Platform_Win32_FileSystem_Device.cpp
[code]
Platform_Win32_FileSystem_Device.h
[code]
Platform_Win32_FileSystem_Directory.cpp
[code]
Platform_Win32_FileSystem_Directory.h
[code]
Platform_Win32_FileSystem_File.cpp
[code]
Platform_Win32_FileSystem_File.h
[code]
Platform_Win32_Input.cpp
[code]
Platform_Win32_Input.h
[code]
Platform_Win32_Input_KeyboardDevice.cpp
[code]
Platform_Win32_Input_KeyboardDevice.h
[code]
Platform_Win32_Input_MouseDevice.cpp
[code]
Platform_Win32_Input_MouseDevice.h
[code]
Platform_Win32_Main.cpp
[code]
Platform_Win32_Main.h
[code]
Main
Platform_Win32_Network.cpp
[code]
Platform_Win32_Network.h
[code]
Platform_Win32_Network_Client.cpp
[code]
Platform_Win32_Network_Client.h
[code]
Platform_Win32_Network_Server.cpp
[code]
Platform_Win32_Network_Server.h
[code]
Platform_Win32_Screen.cpp
[code]
Platform_Win32_Screen.h
[code]
Platform_Win32_Screen_D3D9.cpp
[code]
Platform_Win32_Screen_D3D9.h
[code]
Platform_Win32_Screen_DDraw.cpp
[code]
Platform_Win32_Screen_DDraw.h
[code]
Platform_Win32_Screen_GDI.cpp
[code]
Platform_Win32_Screen_GDI.h
[code]
Platform_Win32_Screen_Technology.h
[code]
Platform_Win32_Sound.cpp
[code]
Platform_Win32_Sound.h
[code]
Platform_Win32_Sound_SoundStream.cpp
[code]
Platform_Win32_Sound_SoundStream.h
[code]
Platform_Win32_Time.cpp
[code]
Platform_Win32_Time.h
[code]
Random.cpp
[code]
Random.h
[code]
Resource_BitmapStrip.cpp
[code]
Resource_BitmapStrip.h
[code]
Resource_Font.cpp
[code]
Resource_Font.h
[code]
Resource_Sound.cpp
[code]
Resource_Sound.h
[code]
ResourceManager.cpp
[code]
ResourceManager.h
[code]
RLEBitmap.cpp
[code]
RLEBitmap.h
[code]
ServerConnection.cpp
[code]
ServerConnection.h
[code]
Sound.cpp
[code]
Sound.h
[code]
Sprite.cpp
[code]
Sprite.h
[code]
SpriteAction.cpp
[code]
SpriteAction.h
[code]
SpriteAction_AlphaFade.cpp
[code]
SpriteAction_AlphaFade.h
[code]
SpriteAction_ButtonStateCrossFade.cpp
[code]
SpriteAction_ButtonStateCrossFade.h
[code]
SpriteAction_ColorFade.cpp
[code]
SpriteAction_ColorFade.h
[code]
SpriteAction_SineWave.cpp
[code]
SpriteAction_SineWave.h
[code]
SpriteAction_SmoothArrival.cpp
[code]
SpriteAction_SmoothArrival.h
[code]
SpriteController.cpp
[code]
SpriteController.h
[code]
SpriteControllerManager.cpp
[code]
SpriteControllerManager.h
[code]
SpriteEventListener.h
[code]
SpriteManager.cpp
[code]
SpriteManager.h
[code]
StandardLibrary.cpp
[code]
StandardLibrary.h
[code]
Standard library functionality
StaticBuffer.cpp
[code]
StaticBuffer.h
[code]
StaticText.cpp
[code]
StaticText.h
[code]
StringId.cpp
[code]
StringId.h
[code]
SWR_DeferredShader.cpp
[code]
SWR_DeferredShader.h
[code]
SWR_Float2.cpp
[code]
SWR_Float2.h
[code]
SWR_Float3.cpp
[code]
SWR_Float3.h
[code]
SWR_Float4.cpp
[code]
SWR_Float4.h
[code]
SWR_GeometryBuffer.cpp
[code]
SWR_GeometryBuffer.h
[code]
SWR_GeometryBufferData.h
[code]
SWR_GeometryShader.cpp
[code]
SWR_GeometryShader.h
[code]
SWR_Matrix.cpp
[code]
SWR_Matrix.h
[code]
SWR_Model.cpp
[code]
SWR_Model.h
[code]
SWR_ModelGeometry.cpp
[code]
SWR_ModelGeometry.h
[code]
SWR_ModelMaterial.cpp
[code]
SWR_ModelMaterial.h
[code]
SWR_ModelNode.cpp
[code]
SWR_ModelNode.h
[code]
SWR_Rasterizer.cpp
[code]
SWR_Rasterizer.h
[code]
SWR_Renderer.cpp
[code]
SWR_Renderer.h
[code]
SWR_Texture.cpp
[code]
SWR_Texture.h
[code]
SWR_TextureManager.cpp
[code]
SWR_TextureManager.h
[code]
SWR_TransformedVertex.cpp
[code]
SWR_TransformedVertex.h
[code]
SWR_Vertex.h
[code]
System.cpp
[code]
System.h
[code]
SystemManager.cpp
[code]
SystemManager.h
[code]
XML.cpp
[code]
XML.h
[code]
XMLAttribute.h
[code]
XMLObject.cpp
[code]
XMLObject.h
[code]
XMLTextParser.cpp
[code]
XMLTextParser.h
[code]
XMLVariant.h
[code]