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This is the online documentation for Colossus Entertainments Pixie Game Engine

PixieLib File List

Here is a list of all files with brief descriptions:
AlphaBitmap.cpp [code]
AlphaBitmap.h [code]
Alphamap.cpp [code]
Alphamap.h [code]
Application.h [code]
Archive.cpp [code]
Archive.h [code]
ArchiveGenerator.cpp [code]
ArchiveGenerator.h [code]
Asset.cpp [code]
Asset.h [code]
AssetEnumerator.cpp [code]
AssetEnumerator.h [code]
Audio.cpp [code]
Audio.h [code]
AudioFormat.h [code]
AudioFormat_MOD.cpp [code]
AudioFormat_MOD.h [code]
AudioFormat_OGG.cpp [code]
AudioFormat_OGG.h [code]
AudioFormat_YM.cpp [code]
AudioFormat_YM.h [code]
Bitmap.cpp [code]
Bitmap.h [code]
BitmapFont.cpp [code]
BitmapFont.h [code]
BitmapStrip.cpp [code]
BitmapStrip.h [code]
Button.cpp [code]
Button.h [code]
ClientConnection.cpp [code]
ClientConnection.h [code]
ColorHelper.h [code]
Components.cpp [code]
Components.h [code]Registers all components
Components_Win32.cpp [code]
Debug.h [code]Useful debug functions
DebugFont.cpp [code]
DebugFont.h [code]
Documentation.h [code]
DynamicArray.h [code]
DynamicArray.inl [code]
DynamicArrayIterator.h [code]
DynamicArrayIterator.inl [code]
DynamicBuffer.cpp [code]
DynamicBuffer.h [code]
Engine.cpp [code]
Engine.h [code]
Font.cpp [code]
Font.h [code]
FreeList.h [code]
FreeList.inl [code]
FriendlyNetworkAddress.cpp [code]
FriendlyNetworkAddress.h [code]
GameState.cpp [code]
GameState.h [code]
GameStateManager.cpp [code]
GameStateManager.h [code]
HashTable.cpp [code]
HashTable.h [code]
HashTableIterator.h [code]
HashTableIterator.inl [code]
HashTableKey.h [code]
HashTableKey_Int.cpp [code]
HashTableKey_Int.h [code]
HashTableKey_Pointer.cpp [code]
HashTableKey_Pointer.h [code]
HashTableKey_String.cpp [code]
HashTableKey_String.h [code]
HTTP.cpp [code]
HTTP.h [code]
HTTP_Resource.cpp [code]
HTTP_Resource.h [code]
Image.cpp [code]
Image.h [code]
ImageFormat.h [code]
ImageFormat_GIF.cpp [code]
ImageFormat_GIF.h [code]
ImageFormat_TGA.cpp [code]
ImageFormat_TGA.h [code]
InputManager.cpp [code]
InputManager.h [code]
MemoryModule.cpp [code]
MemoryModule.h [code]
Music.cpp [code]
Music.h [code]
PathFinder.cpp [code]
PathFinder.h [code]
Platform_Debug.h [code]
Author:
Mattias Gustavsson
Platform_Dreamcast_Main.h [code]
Platform_FileSystem.h [code]
Platform_FileSystem_Device.h [code]
Platform_FileSystem_Directory.h [code]
Platform_FileSystem_File.h [code]
Platform_Input.h [code]
Platform_Input_KeyboardDevice.h [code]
Platform_Input_Keycodes.h [code]
Platform_Input_MouseDevice.h [code]
Platform_Main.h [code]Main
Platform_Network.h [code]
Platform_Network_Client.h [code]
Platform_Network_Server.h [code]
Platform_Screen.h [code]
Platform_Sound.h [code]
Platform_Sound_SoundStream.h [code]
Platform_Time.h [code]
Platform_Win32_Debug.cpp [code]
Platform_Win32_FileSystem.cpp [code]
Platform_Win32_FileSystem.h [code]
Platform_Win32_FileSystem_Device.cpp [code]
Platform_Win32_FileSystem_Device.h [code]
Platform_Win32_FileSystem_Directory.cpp [code]
Platform_Win32_FileSystem_Directory.h [code]
Platform_Win32_FileSystem_File.cpp [code]
Platform_Win32_FileSystem_File.h [code]
Platform_Win32_Input.cpp [code]
Platform_Win32_Input.h [code]
Platform_Win32_Input_KeyboardDevice.cpp [code]
Platform_Win32_Input_KeyboardDevice.h [code]
Platform_Win32_Input_MouseDevice.cpp [code]
Platform_Win32_Input_MouseDevice.h [code]
Platform_Win32_Main.cpp [code]
Platform_Win32_Main.h [code]Main
Platform_Win32_Network.cpp [code]
Platform_Win32_Network.h [code]
Platform_Win32_Network_Client.cpp [code]
Platform_Win32_Network_Client.h [code]
Platform_Win32_Network_Server.cpp [code]
Platform_Win32_Network_Server.h [code]
Platform_Win32_Screen.cpp [code]
Platform_Win32_Screen.h [code]
Platform_Win32_Screen_D3D9.cpp [code]
Platform_Win32_Screen_D3D9.h [code]
Platform_Win32_Screen_DDraw.cpp [code]
Platform_Win32_Screen_DDraw.h [code]
Platform_Win32_Screen_GDI.cpp [code]
Platform_Win32_Screen_GDI.h [code]
Platform_Win32_Screen_Technology.h [code]
Platform_Win32_Sound.cpp [code]
Platform_Win32_Sound.h [code]
Platform_Win32_Sound_SoundStream.cpp [code]
Platform_Win32_Sound_SoundStream.h [code]
Platform_Win32_Time.cpp [code]
Platform_Win32_Time.h [code]
Random.cpp [code]
Random.h [code]
Resource_BitmapStrip.cpp [code]
Resource_BitmapStrip.h [code]
Resource_Font.cpp [code]
Resource_Font.h [code]
Resource_Sound.cpp [code]
Resource_Sound.h [code]
ResourceManager.cpp [code]
ResourceManager.h [code]
RLEBitmap.cpp [code]
RLEBitmap.h [code]
ServerConnection.cpp [code]
ServerConnection.h [code]
Sound.cpp [code]
Sound.h [code]
Sprite.cpp [code]
Sprite.h [code]
SpriteAction.cpp [code]
SpriteAction.h [code]
SpriteAction_AlphaFade.cpp [code]
SpriteAction_AlphaFade.h [code]
SpriteAction_ButtonStateCrossFade.cpp [code]
SpriteAction_ButtonStateCrossFade.h [code]
SpriteAction_ColorFade.cpp [code]
SpriteAction_ColorFade.h [code]
SpriteAction_SineWave.cpp [code]
SpriteAction_SineWave.h [code]
SpriteAction_SmoothArrival.cpp [code]
SpriteAction_SmoothArrival.h [code]
SpriteController.cpp [code]
SpriteController.h [code]
SpriteControllerManager.cpp [code]
SpriteControllerManager.h [code]
SpriteEventListener.h [code]
SpriteManager.cpp [code]
SpriteManager.h [code]
StandardLibrary.cpp [code]
StandardLibrary.h [code]Standard library functionality
StaticBuffer.cpp [code]
StaticBuffer.h [code]
StaticText.cpp [code]
StaticText.h [code]
StringId.cpp [code]
StringId.h [code]
SWR_DeferredShader.cpp [code]
SWR_DeferredShader.h [code]
SWR_Float2.cpp [code]
SWR_Float2.h [code]
SWR_Float3.cpp [code]
SWR_Float3.h [code]
SWR_Float4.cpp [code]
SWR_Float4.h [code]
SWR_GeometryBuffer.cpp [code]
SWR_GeometryBuffer.h [code]
SWR_GeometryBufferData.h [code]
SWR_GeometryShader.cpp [code]
SWR_GeometryShader.h [code]
SWR_Matrix.cpp [code]
SWR_Matrix.h [code]
SWR_Model.cpp [code]
SWR_Model.h [code]
SWR_ModelGeometry.cpp [code]
SWR_ModelGeometry.h [code]
SWR_ModelMaterial.cpp [code]
SWR_ModelMaterial.h [code]
SWR_ModelNode.cpp [code]
SWR_ModelNode.h [code]
SWR_Rasterizer.cpp [code]
SWR_Rasterizer.h [code]
SWR_Renderer.cpp [code]
SWR_Renderer.h [code]
SWR_Texture.cpp [code]
SWR_Texture.h [code]
SWR_TextureManager.cpp [code]
SWR_TextureManager.h [code]
SWR_TransformedVertex.cpp [code]
SWR_TransformedVertex.h [code]
SWR_Vertex.h [code]
System.cpp [code]
System.h [code]
SystemManager.cpp [code]
SystemManager.h [code]
XML.cpp [code]
XML.h [code]
XMLAttribute.h [code]
XMLObject.cpp [code]
XMLObject.h [code]
XMLTextParser.cpp [code]
XMLTextParser.h [code]
XMLVariant.h [code]