System Class Reference | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Public Member Functions | |
| bool | IsInitialized () |
| bool | IsStarted () |
| bool | IsRunning () |
Protected Member Functions | |
| System () | |
| virtual | ~System () |
| virtual void | Initialize () |
| virtual void | Start () |
| virtual void | Stop () |
| virtual void | Terminate () |
Friends | |
| class | SystemManager |
| class | Engine |
Constructor & Destructor Documentation
| System::System | ( | ) | [protected] |
Definition at line 11 of file System.cpp.
| System::~System | ( | ) | [protected, virtual] |
Definition at line 18 of file System.cpp.
Member Function Documentation
| bool System::IsInitialized | ( | ) |
Definition at line 44 of file System.cpp.
| bool System::IsStarted | ( | ) |
Definition at line 52 of file System.cpp.
| bool System::IsRunning | ( | ) |
Definition at line 60 of file System.cpp.
| void System::Initialize | ( | ) | [protected, virtual] |
Reimplemented in Application, Audio, GameStateManager, InputManager, ResourceManager, SpriteControllerManager, SWR_TextureManager, Platform_Win32_FileSystem, Platform_Win32_Input, Platform_Win32_Network, Platform_Win32_Screen, Platform_Win32_Sound, and Platform_Win32_Time.
Definition at line 68 of file System.cpp.
| void System::Start | ( | ) | [protected, virtual] |
Reimplemented in Application, Audio, GameStateManager, HTTP, InputManager, ResourceManager, SpriteControllerManager, SWR_TextureManager, Platform_Win32_FileSystem, Platform_Win32_Input, Platform_Win32_Network, Platform_Win32_Screen, Platform_Win32_Sound, and Platform_Win32_Time.
Definition at line 77 of file System.cpp.
| void System::Stop | ( | ) | [protected, virtual] |
Reimplemented in Application, Audio, GameStateManager, HTTP, InputManager, ResourceManager, SpriteControllerManager, SWR_TextureManager, Platform_Win32_FileSystem, Platform_Win32_Input, Platform_Win32_Network, Platform_Win32_Screen, Platform_Win32_Sound, and Platform_Win32_Time.
Definition at line 86 of file System.cpp.
| void System::Terminate | ( | ) | [protected, virtual] |
Reimplemented in Application, Audio, GameStateManager, InputManager, ResourceManager, SpriteControllerManager, SWR_TextureManager, Platform_Win32_FileSystem, Platform_Win32_Input, Platform_Win32_Network, Platform_Win32_Screen, Platform_Win32_Sound, and Platform_Win32_Time.
Definition at line 95 of file System.cpp.
Friends And Related Function Documentation
friend class SystemManager [friend] |






