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This is the online documentation for Colossus Entertainments Pixie Game Engine

Bitmap Member List

This is the complete list of members for Bitmap, including all inherited members.

Bitmap()Bitmap
Bitmap(const Asset &asset)Bitmap
Bitmap(int width, int height)Bitmap
Bitmap(const Image &image)Bitmap
BlendPixel(int x, int y, unsigned short color, unsigned char alpha, Orientation orientation)Bitmap
BlendPixel(int x, int y, unsigned short color, unsigned char alpha)Bitmap
Blit(Bitmap *target, int x, int y, unsigned short modulate=0xffff, unsigned char alpha=255, Orientation orientation=Rotate_0) const Bitmap
Blit(int x1, int y1, int x2, int y2, Bitmap *target, int x, int y, unsigned short modulate=0xffff, unsigned char alpha=255, Orientation orientation=Rotate_0) const Bitmap
Clear()Bitmap
data_Bitmap
Fill(int x1, int y1, int x2, int y2, unsigned short color, unsigned char alpha=255)Bitmap
Fill(unsigned short color, unsigned char alpha=255)Bitmap
GetData()Bitmap
GetHeight(Orientation orientation=Rotate_0) const Bitmap
GetPixel(int x, int y) const Bitmap
GetPixel(int x, int y, Orientation orientation) const Bitmap
GetWidth(Orientation orientation=Rotate_0) const Bitmap
height_Bitmap
Load(const Asset &asset)Bitmap
Mirror_X enum valueBitmap
Mirror_Y enum valueBitmap
Orientation enum nameBitmap
Orientations_Count enum valueBitmap
ReadFromAsset(const Asset *asset)Bitmap
Rotate_0 enum valueBitmap
Rotate_180 enum valueBitmap
Rotate_270 enum valueBitmap
Rotate_90 enum valueBitmap
Save(Asset &asset) const Bitmap
SetPixel(int x, int y, unsigned short color, Orientation orientation)Bitmap
SetPixel(int x, int y, unsigned short color)Bitmap
width_Bitmap
WriteToAsset(Asset *asset) const Bitmap
~Bitmap()Bitmap