This is the online documentation for Colossus Entertainments
Pixie Game Engine
Audio Class Reference
[Audio]
List of all members.
Detailed Description
- Author:
- Mattias Gustavsson
Definition at line 27 of file Audio.h.
Member Function Documentation
| Audio::SYSTEM_IMPLEMENTATION |
( |
Audio |
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) |
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| void Audio::Initialize |
( |
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) |
[virtual] |
| void Audio::Start |
( |
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) |
[virtual] |
| void Audio::Stop |
( |
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) |
[virtual] |
| void Audio::Terminate |
( |
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[virtual] |
| void Audio::Register |
( |
Music * |
stream |
) |
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| void Audio::Unregister |
( |
Music * |
stream |
) |
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| void Audio::RegisterAudioFormat |
( |
bool(*)(const Asset &) |
TestFunction, |
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AudioFormat *(*)(const Asset &) |
CreateFunction | |
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) |
| | |
| int Audio::PlaySound |
( |
const Resource_Sound & |
sound, |
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float |
priority = 0, |
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bool |
loop = false | |
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) |
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