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Midwinter Rites

December 25, 2007

I made this game as an entry to the TIG Source forums "Text the Halls" competition, where the idea was to make a text adventure (also known as IF or interactive fiction) with a winter/christmas theme, and I just couldn't resist joining in.

I used to love playing those types of games on my Commodore 64 back in the old days, and I started writing several of my own as well, but I never really got very far on them. So for this competition, I decided to make a Commodore 64 style text adventure, and I've tried to give it an authentic look, using the same colors, font and resolutions as an actual C64. It's done in C++ using my Pixie Game Engine though, so it's not actually a real C64 game. But it looks and sounds like it is :D Big thanks to Patrik Karvonen for the excellent music!

Download the game: 
Midwinter Rites - 237 KB

The source code is available as well for those interested. It uses the Pixie Game Engine (included in the download) but it is somewhat messy, as I had to rush things for the deadline...

Download the source code:
Midwinter Rites Source Code - 967 KB

Midwinter Rites Title Screen The first location of the game. 

I've even managed to capture the feeling of frustration associated with oldschool text adventures... Hmm, how will you get your hands on a weapon...


Archive

Launching mattiasgustavsson.com - August 18, 2008
The Pixie Game Engine - July 2, 2008
Marvin Maggot - May 26, 2008
retrogamedev.org - May 19, 2008
Blur and Bleed: Running Games on a TV - May 3, 2008
The RetroBox CPU - April 27, 2008
RetroBox - The Specification - April 24, 2008
Starting something new: A Retro Project - April 19, 2008
Bloodlines & Not finishing on time - March 30, 2008
Midwinter Rites - December 25, 2007
Baby Viking and the Alien Invasion - December 18, 2007
Trolls are not very nice people - December 4, 2007
Another enemy: Orc - November 28, 2007
The Amazing Adventures of Kassandra - November 20, 2007
First enemy: Goblin - November 12, 2007
Player Characters - November 5, 2007
Site is up! - October 22, 2007